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Category: Uncategorized

Collision System – Update II

This update I won’t be talking about much except what decisions I’ve made as to how I’m setting everything up. Right now I have a Physics class in the Physics project which handles keeping track of all the collidable objects. This object is just the sRigidBodyState struct which I’ve modified to also store collision data. There is an update loop which will handle detecting collisions. Since for now there is only collision detection the pseudo code looks like this -> Update() {  // Per frame TryMoveObjects(); Loop through all objects… Read more Collision System – Update II